Monster Hunter Wilds hitstops in the final version of the game will be closer to what fans expect from a traditional Monster ...
Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
The Monster Hunter games have never lacked a story per se, but it's always been a gameplay-focused franchise first and ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
Monster Hunter Wilds feels more like a traditional RPG than other entries in the beloved series. But, director Yuya Tokuda says that came about naturally and eventually over the development cycle – ...
W hen it comes to swinging big weapons at even bigger monsters, Capcom's Monster Hunter franchise rises above the rest -- and ...
Dot Esports sat down with Monster Hunter Wilds developers to pull back the curtain on the most ambitious MH title yet.
Monster Hunter Wilds features an absolutely dreadful spider monster - a spider that, going by preview encounters and ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
In a new interview, some of the developers behind Monster Hunter Wilds have discussed how the game is striking a balance ...