Games normally take years to make. But at the Global Game Jam, developers only have 48 hours. At UM, students and alums made ...
In an interview with Google Cloud Japan and translated by Automaton Media, Capcom technical director Kazuki Abe explains how ...
Is there such a thing as too much game?
Capcom is experimenting with generative AI to create the "hundreds of thousands of unique ideas" needed to build in-game environments.
Gamers from around the Des Moines metro gathered to design a game, but they only had 48 hours. This weekend gamers of all ...
A technical director for Capcom has created a program that uses generative AI to create "ideas." No, it's not exactly what you think; in this case, Capcom wants to use Ai to help create objects for ...
Civilization VII' feels like the beginning of some bold and exciting, possibly contentious ideas similar to 'Civ 3' and '5' during their time, which eventually became beloved entires in the series ...
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In this final instalment of a two-part interview, the unparalleled Amit Dutta talks about his practice & influences, David ...
Assassin's Creed Shadows has a renewed focus on stealth, but so far its advances feel disappointingly minimal.
Guess Who? was presented to executives at board game giant Milton Bradley in 1978, who eagerly acquired it for distribution.
While the Superdome isn’t as revered as other iconic American stadiums, it has has hosted more legendary sports moments than ...