“One of which was the dedicated memory card ... reason Yoshida believes the PS Vita was not as successful as they hoped was having to develop games for multiple platforms with a limited ...
One reason was its proprietary memory cards ... OLED screen, the Vita also had a back touchpad. While it provided some clever mechanics and gimmicks for some games, it was ultimately unnecessary.
"It worked in a way that people loved playing games, especially indie games, on PS Vita. It was lovely hardware ... "One of which was the proprietary memory cards. That was a mistake, people ...
"One of which was the dedicated proprietary memory cards — that was a mistake ... is that Sony couldn't support the Vita with dedicated, first-party games. "We had to split all our resources ...
The PS Vita struggled due to technical choices like proprietary memory cards and rear touchpad, according to Shuhei Yoshida. Limited resources led to prioritizing PS4 over handheld projects ...
"Several technical choices we made as a company didn’t really [turn out as] good ones, one of which was dedicated memory cards ... on Vita because we didn’t have teams to make PS4 games." ...
What are the best PS Vita games? Billed as a home console on the go, the manufacturer packed the machine with cutting-edge features, including a 5-inch OLED multi-touch capacitive screen.
LittleBigPlanet PS Vita and Muramasa Rebirth showcased innovative touch controls. Games like Phantasy Star Nova and Tales of Hearts R remain trapped on the PS Vita, longing for modern consoles.
To be clear, there’s a very long road ahead before the vita2hos project is able to run commercial games (if ever). But it’s already able to run simple CPU-rendered Vita homebrew binaries on ...
“One of which was the dedicated memory card ... reason Yoshida believes the PS Vita was not as successful as they hoped was having to develop games for multiple platforms with a limited ...