Doom has been with us for a long time. The original arrived in 1993—32 years ago, if you can believe it—and after a pair of sequels and a long stretch of silence, it returned in 2016 with a powerful ...
Game director on DOOM: The Dark Ages Hugo Martin confirmed, in a very straightforward way, that this is not the end of id’s DOOM games. “It [DOOM: The Dark Ages] isn’t designed to be the end ...
DOOM: The Dark Ages isn’t meant to conclude the rebooted DOOM series, says id Software creative director Hugo Martin. As the third entry in id Software’s new take on DOOM, some fans naturally assumed ...
The Dark Ages says there will be more new Doom games from id Software in the future.
The team at id Software wants a lot for Doom: The Dark Ages.
Creative director Hugo Martin told GamesRadar+ that Doom: The Dark Ages is going back to the original Doom games when it comes to gameplay. That means every projectile is going to count and ...
where studio director Marty Stratton and creative director Hugo Martin provided more context on some of the changes and design choices that went into Doom: The Dark Ages. Perhaps the biggest news ...
The game has a distinct push-forward sense of energy influenced by the original Doom games, according to The Dark Ages' directors Hugo Martin and Marty Stratton. "At the beginning of project ...
Doom: The Dark Ages is making big, and some might say welcome changes to the formula set by its predecessors, with combat that’s more grounded and focused than the acrobatic battle mechanics of ...
Doom: The Dark Ages won't end the reboot trilogy, assures director Hugo Martin. Xbox fans highly anticipate the game, impressed by what's been shown of its combat and new features. Martin hints at ...
When game director Hugo Martin discussed “Doom: The Dark Ages,” three images spring up over the discourse. The first is Leonidas in the “300” battling the Persians at the Hot Gates in ...